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Sam F's avatar

I wonder if there is a way to factor in goals as part of the path dependence of the outcomes. an obvious instance in the actual game might be if someone misses a penalty (whatever xG that is, maybe 0.8) and someone taps it in as a follow up (lets say xG 0.9). Then that's 72% chance of two goals appearing in each simulation, even though that couldn't occur in real life. Obviously this is an issue with xG too, but maybe a weighted reduction in the simulator (increase RNG range ?) immediately following a simulated goal

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Otávio's avatar

"All of these estimates for win, loss, and draw are then combined and then go into a final number that is presented in the ‘Deserve’ to Win-O-Meter."

How are these estimates combined? Is the average the outcome of each simulation?

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